# Godot C# / .NET Bindings

**Canonical:** https://apis.io/apis/godot/godot-csharp-bindings/  
**Provider:** Godot Engine — https://apis.io/providers/godot/  
**Base URL:** https://docs.godotengine.org  
**Documentation:** https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/

Godot C# / .NET Bindings is one of 5 APIs that [Godot Engine](https://apis.io/providers/godot/) publishes on the [APIs.io](https://apis.io/) network. Tagged areas include C#, .NET, and Scripting. The published artifact set on APIs.io includes API documentation and a GitHub repository.

Godot's .NET build ships C# bindings over the engine API, letting developers write game logic and editor tooling in C# against the same class library that GDScript and C++ see. C# support targets .NET 8 and is delivered in the dedicated "Godot Engine - .NET" build.

## Machine-readable artifacts (2)

- **Documentation** — https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/
- **GitHubRepository** — https://github.com/godotengine/godot/tree/master/modules/mono

## Other Godot Engine APIs (4)

- [Godot GDScript API](https://apis.io/apis/godot/godot-gdscript-api/)
- [Godot GDExtension (C++ Bindings)](https://apis.io/apis/godot/godot-gdextension/)
- [Godot Editor Plugin API](https://apis.io/apis/godot/godot-editor-plugin-api/)
- [Godot Asset Library API](https://apis.io/apis/godot/godot-asset-library-api/)

## Tags

C#, .NET, Scripting

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Profiled by [API Evangelist](https://apievangelist.com) and published on [APIs.io](https://apis.io/apis/godot/godot-csharp-bindings/). The API's provider profile, Kin Score and agent-readiness rating are at https://apis.io/providers/godot/.
